AI Insights · Timothy · January 2023
Top 5 Historical Games Performance in New Zealand in Q4 2022
Explore the performance trends of the top 5 historical games on a unified platform in New Zealand during Q4 2022, including metrics on weekly downloads, revenue, and active users.
In Q4 2022, the top 5 historical games in New Zealand showcased varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at the performance of these games, based on Sensor Tower data.
Royal Match from Dream Games saw a consistent increase in weekly revenue, peaking at around $30.6K in the last week of December. Weekly downloads fluctuated, starting at 2.2K at the end of September and dipping to 722 in late November before rising again to 1.8K by year-end. Active users exhibited stability, moving from 15.9K in late September to a peak of 17.3K in mid-December.
1945 - Airplane shooting game by ONESOFT GLOBAL PTE. LTD. showed a significant jump in weekly revenue, culminating at $1.7K in the last week of December. Download numbers remained relatively stable, with a slight increase from 939 in late September to 1K by the end of December. Active users ranged between 4.7K and 5.5K throughout the quarter, ending on a high note with 5.5K in the final week.
Voodoo's Uboat Attack experienced a notable increase in weekly downloads, skyrocketing from 31 in late September to a peak of 1.8K in mid-December. The game’s revenue saw modest gains, reaching $110 in mid-November. Active users mirrored download trends, growing from 53 in late September to a high of 2.9K by mid-December.
Manor Matters from Playrix maintained a steady weekly revenue, achieving approximately $5.1K in mid-December. Weekly downloads showed some fluctuations, beginning at 716 in late September and dropping to 497 by the end of December. Active users displayed a consistent pattern, starting at 8K and peaking at 9.2K in early October before settling at 7.7K by the end of the year.
Finally, Rise of Kingdoms by Lilith Games demonstrated a strong performance in weekly revenue, peaking at $23.9K in the last week of December. Weekly downloads peaked at 1.3K in the same period, up from 541 in late September. The game’s active users increased steadily, starting at 2.1K and reaching 3.1K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.